Introduction:
Miniature Wargaming - What Is It?
Using a tabletop set
up to represent a battlefield, along with dice, measuring tapes, and a
set of wargame rules, you and an opponent can use your model soldiers,
guns and/or tanks to fight just about any type of battle you wish in miniature.
You are the commander and your miniature troops and model equipment are
your armies!
How
a miniature wargame is played depends entirely on the rules used.
In very general terms, most rules are set up around moving and "firing"
of model soldiers at each other. Miniatures are moved up to a certain
distance as prescribed by the rules. Usually, a type of miniature
(foot soldier or tank, for example) is given a "maximum move" in inches
or centimeters it can traverse across the playing area; terrain features
or obstacles such as hills, woods, barbed wire can reduce the permitted
movement by varying amounts, depending on how difficult it would be to
cross it. To fire at enemy miniatures, the distance on the
gaming table from the miniature to its target is measured to determine
"range". A chart is consulted which gives a value which must be thrown
on a die or set of dice to determine if the "shot" actually hits the target.
Terrain features come into play again as a thick wood or a high hill between
two miniatures blocks their "line of sight" or ability to actually "see"
each other and fire.
Although it has been around for as long as there have been toy soldiers,
the popularity of wargaming in miniature has grown much since the early
‘60s when the availability and quality of model soldiers, tanks, guns and
other miniatures really began to take off with such companies like Airfix.
Types of Wargames
- Historical, Fantasy, Science Fiction
There
are many kinds of wargames which are based on periods of history.
A rough guide to most historical periods played are Ancients, Medieval,
Renaissance, 18th Century, 19thCentury (including Napoleonics, US Civil
War), World War I, World War II and Modern. Games can be set up to
model a particular battle which has been researched by the gamers so that
terrain and the make up of the forces involved are an
accurate reflection of what was actually involved. Or, easiest and
most commonly, the game can be set up with no particular battle in mind,
or as a "fictional" engagement that could have happened.
With respect to fictional battles, there are large numbers of gamers
who play fantasy or science fiction based wargames. In fact, they
vastly outnumber those of us who are strictly historical players!
Wargames
can be land battles using soldiers, tanks and guns or naval battles using
model ships (and perhaps airplanes). There are some miniature wargamers
who game exclusively with model aircraft. Of course, fantasy and
science fiction games can be subdivided similarly into land, sea and air
games, as well as space games with star ships and space station models
slugging it out!
Setting Up a
Gaming Area:
"Museum Quality" Terrain is NOT a Necessity!
As already mentioned,
you can wargame on a table or, if your knees can handle it, on a basement
or other floor or even outside in your back yard. The area you'll
need depends on the model scale and number of miniatures you're using as
well as the period (Napoleonic battles, for example, are contrasted with
modern engagements by the density of troops on the gaming area).
Scenery used is a personal choice. By all means, a lot of effort
can be put into making realistic scenery, but it is NOT necessary.
Throwing a blanket or towel over some books suffices for hills. Chalked
out rivers or wood lines will also serve the purpose, as do buildings made
of Lego or paper. Regardless of how "realistic" the scenery looks,
you will find the battlefield takes on a life of its own as you play.
A hill becomes an objective for you to capture, to avoid being decimated
by the enemy artillery emplaced there. You become focused on the
hill; later, you will remember more the pitched miniature battle fought
rather than how "nice" the hill looked! |
Legos are just fine!
Click here
to see a game using
both Legos and paper houses
played on a basement floor;
river made of blue tissue paper!
Click here
to see an example of
outdoor gaming.
Contrast the above with this
picture (click here)
The terrain didn't make a bit
of
difference with regard to the
enjoyment of any of these games!
|
Miniatures &
Models - Keep the Same Scale
You need to make sure
the model scale you use is constant. For my own model and wargame
interests in land warfare during WWII and the US Civil War, I use what
many in the wargaming world call "20mm". 20mm encompasses 1/72 and
1/76 scales (depending on the manufacturers these two scales can be used
together, and sometimes even 1/87 goes OK with the other two). 20mm
is a popular scale but large scale 54mm model soldiers (like Tamiya 1/35
scale figures) are used by some and are growing in popularity (primarily
for "skirmish" scale games - see following). "Micro scale", 1/285
and 1/300, sometimes called "6mm" is especially popular with armour enthusiasts
desiring large battles and 15mm (about 1/100) is also extremely popular.
Most of the offerings in 15mm and 6mm are metal or resin as opposed to
plastic.
In the naval department, 1/1200 and 1/2400 are very popular scales for
ships from the Age of Steam and after. 1/600 is a frequently used
scale for pre-20th century naval warfare and we are currently using this
scale for US Civil War river and open sea engagements.
Rules - Buy
Them or Write Them Yourself - & Game Scale
There are a large number of rules available which you can purchase.
Many of the very popular sets have, at their heart, a sequence which takes
place each turn. For example, a turn could consist of 6 steps: 1)
side A moves; 2) side B moves; 3) resolve direct fire; 4) resolve indirect
artillery fire; 5) resolve close combat; and 6) check morale. Recently,
a number of rule sets have been published which do not follow this "traditional"
game sequence and the demonstration game set up here today uses one of
these rule sets, Crossfire.
Rules are geared toward a certain level of play and place emphasis on
certain things. Skirmish rules generally deal with individual soldiers
and have enough detailed rules so that 10-20 troops and maybe a tank per
person are the limit - these rules can often be very much like role-playing
games. Other rules may have lesser detail and be 1:1 - one figure
represents one soldier or have a higher "miniature scale". Higher
miniature scale means the rules have a figure (or group of figures mounted
on a stand) or vehicle represent a squad (or individual vehicle), platoon
or company. These rules with higher figure scale allow larger battles
to be fought and tend to focus on the problems by higher level commanders
as opposed to individual soldiers.
Of course, you can always write your own "home grown" rules. These
can be heavily researched and/or, based on your knowledge or readings (or
just war movies )
of the period in which you are interested. Often, people who buy
published rules sets write their own "house rules" or even base their own
home grown rules on one or more published sets. |
Read the introduction to
Crossfire, here,
for an insight as
to why we like these rules so
much!
For an overview of various
historical rules, browse about
that portion of
The
Miniatures Page

|
|