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BATTLETECH

Background

Local Players' Gallery (2002)
 

BTech Links on Tim's Site


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Background (back to Battletech intro)
Battletech is a sci fi miniatures game (as to what scale it is supposed to be, I have no idea).  While it isn't historical (3050 AD, anyone?) which would normally put it out of my sights, I enjoy playing it, partly because it is the inspiration for a rather fun computer game I played a number of years ago (Mech Warrior) and largely because my prowess makes my son (who is a very involved player) tremble in his space boots.
I have very few pictures and battle reports on my site for these miniature games.  Part of the reason is because I don't attend a lot of games and also because a lot of the games are played on paper hex maps.  While I like this terrain map approach in terms of reducing arguments over line of sight and other issues, it doesn't lend itself to potential for pretty pictures of good model terrain combined with the very nice miniatures a lot of the local players have painted.
It's an enjoyable game system, once you get used to the major amount of book keeping required to play.  To my mind, the game feels more like a naval game than the sort of historical land batles I'm used to - keeping track of individual hits and effects on armour, weapons on a single 'mech can be a bit daunting, but, like a dreadnought or an ironclad, these things can take so much damage, record keeping seems to be the most logical approach to resolving combat...
A pleasant result of the paper intensive nature of this game is that it's not practical for an individual player to field more than 6 mechs, maximum, in a game.  That figure 6 is just my opinion - YMMV.  In any event, the reason this is a nice result is: 1) a player can develop an "army" (or should I say a lance or two?) for a relatively reasonable amount of money; and 2) large amounts of time can be invested in the painting and basing of each miniature and you don't have to worry about time wasted on such energies because unless your opponent has some kind of super-duper-mech-munching-machine, your miniature is not going to walk onto the table and get blown off the face of the planet in one turn.  In other words you can enjoy the aesthetics of your work!
Now there are some aspects of the game I don't like.  Ater years of playing Crossfire, I have yet to come across a game mechanic anywhere near as good - and Battletech is not it.  BT uses a more traditional (as far as I'm concerned, traditional as in a 1970's era game mechanic) "I Go U Go" system with simultaneous fire.  I'm waiting for our local BTech guru, Ron B (where's your damn web site Ron?  The link should go here!) to someday rewrite his own house rules for BTech using the Crossfire initiative system.  Be that as it may, the BT game proceeds relatively smoothly as written, though I'm sure even the most ardent players long for the opportunity to unload against a mech running from cover to cover...
What else irritates me?  I can't escape the image presented in The Empire Srikes Back of mech like creatures being so easily tripped up by stringing coils of steel cable in their paths.  Often when I play, a school kid's trick from many years ago comes to mind - tying lengths of long grass together in a field, gigglingly hoping that someone will catch his foot and go flying...  Also, the whole business of heat also gives me prickly heat.  Why would engineers, 2000 years from now, not have incredible heat sink technology at their disposal?  And why would they design a mech that would have hot flashes when it fires all it's weapons?  Perhaps it would make sense to track heat if a heat sink is damaged, but throughout the game?  Gimme a break.
Finally, I have a beef with some of the 'mech models themselves.  Don't get me wrong, a lot of them are really cool looking.  The ones I absolutely detest, however, are the ones that are humanoid.  These often look like refugees from bad 1950s science fiction B movies...  And these things with axes and swords - someone please melt those down, and either play Battletech or turn on Voltron (a really stupid kiddy cartoon from the mid 80s that seems to have been resurrected by those silly anime people in Japan).  The humanoid robots (I am always tempted to yell "Danger, Will Robinson") and especially the ones with such advanced weaponry (I mean, c'mon this is 2000+ years in the future) always make me groan audibly with dread.
Well, the above is a historical gamer's perspective on Battletech.  Now for some pictures of the local gaming scene... (back to Battletech intro)
Player's Gallery, 2002
(back to Battletech intro)
The Martial Olympic Teams Jeff S Matthew C
The Martial Olympic Teams (back to Players' Gallery)
During August 2002, Ron B organized The Martial Olympics for the local players.  He and Collin W acted as referees.  Players had to register and choose 12 components (armour, infantry, mechs) for their team - several games are played by each player; each game requires a player to choose one mech, one infantry unit and one armoured vehicle plus a fourth compponent from any arm.  Below are some of the players' forces.  Keep in mind that any combination as descibed above could be drawn from a player's 12 registered pieces.  The Martial Olympics link gives information on standings and scenarios...
Click on any of the players' names below for a shot of their forces:
Matthew C, Call Sign Corsair, Timber Wolf, Savage Coyote, Oro Heavy Tank & a point of elementals.
Andrew "Advil" Marshall, Call Sign Chu, Blackhawk-KU, Hellbringer, a Wheeled AFV (I forget the name) & a point of elementals (painted and based for a city camo scheme).
Tim Marshall, Call Sign 21 ("two-one"), Puma (marked as 23 - not one of my registered pieces, but it's painted in a camo scheme similar to the mechs and tanks so I wanted to use it), Bushwacker, some weird tank (marked as 21), infantry.  BTW, "21" was the call sign of the second armoured platoon I commanded in real life (23 was the first).
 
Jeff S (back to Players' Gallery)
I first saw Jeff's mechs at one of the Martial Olympics sessions (see above).  He does a great job of detailling and I really like the varied and unique schemes with which he paints his miniatures. 
1. Crab (L) and Centurion 3. Trebuchet (L) and Awesome
2. Atlas (L) and Novacat 4. Jenner(L) and Javellin
 
Matthew C (back to Players' Gallery)
As with Jeff, I first saw Matthew's stuff at a Martial Olympics session.  In contrast to Jeff's individual schemes, Matthew has chosen to standardize his mechs' colour schemes and has done a really nice job of doing so.
1.ShadowCat(L) and Turkina 3. Cauldron-Born (L) and Stooping Hawk
2. Maddog (L) and Hellfire 4. Super Nova (L) and Highlander IIC
 
Ron B (back to Players' Gallery)
I'm sure Ron has been dreading my doing this...heh heh, so here goes.  Ron got Andrew and I involved in Battletech in 1998.  He has a large collection of miniatures, some of which are done beautifully, which many St. John's Battletech newbies have used.  Ron knows I have a thing about 'mechs that are "robot-like" - I can't stand these sorts of 'mechs and poke fun at them every chance I get....
This is weird.  Ron says it's a Kanga Jump/Hover Tank but to me, it looks like a bug about to fly into my windshield...no, wait, it looks more like a prototype Thunderbird 2 rejected by the Staceys... 8)
1. Awesome(L) and Tai-sho  I love the wash effect on these, even though they are what I consider almost too humanoid.  I mean jeez, the one on the right looks like some Aztec god that has come back because he didn't get enough hearts... 4. Grand Dragon (L) and Archer
2. Great Wyrm (L) and Stormcrow-B 5. Thanatos (L) and Demolisher II
3. Nightsky (L) and Osiris 6. Huntsman (L) and Executioner
 
Andrew & I (back to Players' Gallery)
The two minis in the (deliberately) faded pictures on this page (Bushwacker at the top, Timber Wolf, above) were painted and based by us.  Some other stuff are in the Martial Olympics section, above.  Although you will see some minis (such as the shots of the Puma, following) on the Battletech hex stands as the stands were designed, we like to flip the stands "upside down" for a couple of reasons.  First, I don't like the idea of picking up our mechs and other player's models by the painted surfaces everyone has so painstakingly taken the time to perfect, even if they have several thousand layers of glosscoat and/or dullcoat.  Thus the "upside down" stand makes the 'mech model much easier to pick up and handle by the stand.  Secondly, the wider bottom allows more terrain to build up which is especially important for 'mechs with big footsies!  I mean look at Andrew's Blackhawk-KU in his Martial Arts team
Side shot of a Puma - I've always liked this mini after seeing Ron's nicely done Puma (not yet pictured here).  After all, it comes with its own umbrella. Rear view of the same Puma - about to take a walk over Flatrock, Newfoundland...
 
Other Links (back to Battletech intro)
Here are some other links within this site which have Battletech content:
For the longest time, this was the only BT link I had - an old battle report.
The report on Island Hobby Show 2000 has a section on Ron's Battletech display/tournament.

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