| Armour |
Infantry |
Tank Platoon
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Churchill Mk VII, +1 PC
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Churchill Mk VII
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Churchill Mk VII
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Churchill Mk VII
Tank Regiment TD Platoon
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Achilles, +1 PC, 2 SVDS rounds
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Achilles, 2 SVDS rounds
Tank Company HQ
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Churchill Mk VII Crocodile
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Churchill Mk VII CEV
Artillery Observer, 25 Pounder Battery
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Carrier, 8 HE + 2 Smoke shoots available, FO can dismount
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Infantry Company
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HQ
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+2 CC
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MG
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Rifle Squad w/PIAT
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Rifle Squad w/PIAT
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1st Platoon
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+1 PC
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Rifle Squad w/2" mortar, 2 smoke
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Rifle Squad
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Rifle Squad
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2nd Platoon
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+1 PC
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Rifle Squad w/2" mortar, 2 smoke
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Rifle Squad
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Rifle Squad
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3rd Platoon
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+1 PC
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Rifle Squad w/2" mortar, 2 smoke
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Rifle Squad
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Rifle Squad
From Battalion Carrier Platoon
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MG Carrier
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Carrier, Nose Bren, 2" mortar, 2 smoke, +1 SC
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Carrier, Nose Bren, rear compartment Bren
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Carrier, Nose Bren, rear compartment Bren
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Notes:
1. Indirect and direct smoke shoots are expended
whether or not the smoke is effective.
2. All Churchills in the tank platoon are
permitted a total of 1 attempt to shoot smoke direct.
3. 2" Mortars are permitted a total of 2 attempts
to shoot smoke direct.
4. Infantry CC may also call the 25 pounder battery.
5. Infantry MG can be attached to a platoon or
operate independantly.
6. All forces are veteran.
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Back to British Forces for Crossfire
Competition
The CEV (I've forgotten the actual name of this Churchill
variant, so I'm using the US name of this type of vehicle) is the Matchbox
Churchill bridgelayer, sans bridge. The Crocodile is an Airfix Churchill
with simply a trailer from the Airfix M3 kit trailing it to represent the
flame trailer. The platoon of 4 Churchills are Airfix and ESCI and
the "Achilles" TDs are Fujimi M-36s (close enough).
The single Universal Carrier (the FO) is Airfix, while
the 4 in the carrier section (right) are scratch-built
from plastic card. The figures are mostly Airfix British infantry,
though there are some Matchbox figures, ESCI and Revell.
Of possible interest might be the way in which we use
carriers in Crossfire. The Carrier is treated as a "hybrid infantry/AFV
stand":
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It is treated as an infantry stand with respect to being
firing at, except, all small arms fire is -1 die (ie, portable cover!).
Thus the carrier can be suppressed or killed by rifle/SMG/MG/other infantry
stands.
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Pins are ignored (though reactive fire that achieves a pin
is still able to fire, ie not marked NO FIRE).
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In close combat, it is treated as a crew served weapon (due
to small numbers of soldiers it carries relative to a rifle/SMG squad).
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For firing, it is assumed to have a nose weapon, which has
a 45 degree left/right arc (like an MG). Also, there will be a rear
compartment mounted weapon with a 360 degree arc of fire. Thus, for
example, if the nose and rear weapon are Brens, the carrier fires with
3 dice in the front 45 degree arc (both weapons), and 2 dice only (the
single bren) outside of this arc.
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For other weapon combinations, if there is an ATR in the
nose, the carrier fires with 2 dice 360 degrees, and in the front 45 degrees
can fire the ATR. I usually assume that an MG carrier has the MG
(Vickers) mounted in the rear compartment, affording a 360 degree arc of
fire of 4 dice, but there is no nose weapon.
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The crew may ground hug and the carrier can still move, but
the rear compartment weapon cannot be fired. Thus a carrier with
2 brens whose crew is ground hugging only may fire in its front 45 degree
arc with 2 dice. A ground hugging crew is fired at with small arms
with -1 die and -1 pip.
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Carriers are organized into sections which are analogous
to platoons (it's my understanding that the carrier platoon of about 13
carriers in an infantry battalion was organized into and probably attached
out in smaller sections). The section commander, SC, is an active
carrier which may fire as described above, unlike an ordinary infantry
PC stand. The SC serves the same purpose as the infantry PC.
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