Click for the last page of this account.
go to page 7
WWII Games World Crossfire Day, Game 13 WWII Games

Germans Defend a Town, Campaign Plans, and a Secret Weapon! (8/8)
Click for next page
go to page 1

The Canadian Left Flank Moves

Rail head buildings. With cover provided by the remaining Shermans, Dave's troops here reach the larger of the rail head buildings. There is only a single squad here which is quickly dispatched in a close combat assault.

Railhead buildings. Leaving a squad in the factory, the remainder of the Canadians tear off after and capture the last railhead building.

Ther Shermans can be seen moving down the rails to try and catch that Stug that put paid to their rampaging pal!

While the Canadian left did not move much throughout much of the game, there was an explosion of activity near the end as Dave pushed to bypass Joe's forward defences and take the railhead.

The German engine can be seen in the distance - it never did succeed in doing the magic switch.



Railhead buildings, near switch. Dave's Shermans pull up into fire positions...

Town centre. ...to put the remaining Stug under fire.

At this point, after a bit more than 4 hours of play, the game was called.

Only 8 points of repairs had been done to the damaged rails.



Post Game Analysis

All players agreed that World Crossfire Day was a great experience.

We all felt the rail line repairs were either too slow or too much (in points). As I've mentioned at the beginning under Scenario Rules, 5,6 would have been a more realistic goal, but these things are hard to predict in scenario design. The whole switch business was silly too, we thought, but nonetheless, it was great fun, for once, having the trains actually doing something in our games instead of just sitting there looking pretty.

We've always found that three company a side games are usually long playing. For some reason, even just two company size games seem to play much faster in our experience. The length of game was a concern, because not a huge number of initiatives were played - maybe 20 or so, and I got the impression that Lloyd, the coordinator, had hoped it would go faster.

Dave felt the German players made a mistake with their forward defence. His approach would have been to defend inside the town, with serious firepower concentrated around the rail workers. He felt that that breakthrough he and Pete achieved, which was a "typical" result in Crossfire, was something that could have been seriously blunted if there had been significant defences nearer the workers.




Click for the last page of this account.
go to page 7
Return to WWII page Click for next page
go to page 1